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1 стандартизация
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aerospace industry — Introduction assemblage of manufacturing concerns that deal with vehicular flight within and beyond the Earth s atmosphere. (The term aerospace is derived from the words aeronautics and spaceflight.) The aerospace industry is engaged in the … Universalium
china — /chuy neuh/, n. 1. a translucent ceramic material, biscuit fired at a high temperature, its glaze fired at a low temperature. 2. any porcelain ware. 3. plates, cups, saucers, etc., collectively. 4. figurines made of porcelain or ceramic material … Universalium
China — /chuy neuh/, n. 1. People s Republic of, a country in E Asia. 1,221,591,778; 3,691,502 sq. mi. (9,560,990 sq. km). Cap.: Beijing. 2. Republic of. Also called Nationalist China. a republic consisting mainly of the island of Taiwan off the SE coast … Universalium
furniture industry — Introduction all the companies and activities involved in the design, manufacture, distribution, and sale of functional and decorative objects of household equipment. The modern manufacture of furniture, as distinct from its design,… … Universalium
automotive industry — Introduction all those companies and activities involved in the manufacture of motor vehicles, including most components, such as engines and bodies, but excluding tires, batteries, and fuel. The industry s principal products are passenger… … Universalium
Gramophone record — A 12 inch (30 cm) 33⅓ rpm record (left), a 7 inch 45 rpm record (right), and a CD (above) A gramophone record, commonly known as a phonograph record (in American English), vinyl record (in reference to vinyl, the material most commonly used after … Wikipedia
Scale model — A scale model of the Tower of London. This model can be found inside the tower … Wikipedia
steel — steellike, adj. /steel/, n. 1. any of various modified forms of iron, artificially produced, having a carbon content less than that of pig iron and more than that of wrought iron, and having qualities of hardness, elasticity, and strength varying … Universalium
Experience curve effects — Experience curve re directs here. For its use in video games see Experience point. The learning curve effect and the closely related experience curve effect express the relationship between experience and efficiency. As individuals and/or… … Wikipedia
Ming Dynasty — Great Ming 大明 ← 1368–1644 … Wikipedia
Postmodernity — (also spelled post modernity or the pejorative postmodern condition) is generally used to describe the economic and/or cultural state or condition of society which is said to exist after modernity. Some schools of thought hold that modernity… … Wikipedia